Showing posts with label Chess. Show all posts
Showing posts with label Chess. Show all posts

Friday, September 12, 2025

Defeating the Enemy Without Fighting | Henry Kissinger

Rarely did Chinese statesmen risk the outcome of a conflict on a single all-or-nothing clash; elaborate multiyear maneuvers were closer to their style. Where the Western tradition prized the decisive clash of forces emphasizing feats of heroism, the Chinese ideal stressed subtlety, indirection, and the patient accumulation of relative advantage.

This contrast is reflected in the respective intellectual games favored by each civilization. China’s most enduring game is wei qi (圍棋, pronounced roughly “way chee,” and often known in the West by a variation of its Japanese name, go). Wei qi translates as “a game of surrounding pieces”; it implies a concept of strategic encirclement. 

The outcome of a Wei Qi game between two expert players.
Black has won by a slight margin.
David Lai (2004) - Learning from the Stones: A Go Approach to Mastering China’s Strategic Concept, Shi.
Carlisle, PA: US Army War College Strategic Studies Institute.

The board, a grid of nineteen-by-nineteen lines, begins empty. Each player has 180 pieces, or stones, at his disposal, each of equal value with the others
. The players take turns placing stones at any point on the board, building up positions of strength while working to encircle and capture the opponent’s stones. Multiple contests take place simultaneously in different regions of the board. The balance of forces shifts incrementally with each move, as the players implement strategic plans and react to each other’s initiatives. At the end of a well-played game, the board is filled by partially interlocking areas of strength. The margin of advantage is often slim, and to the untrained eye, the identity of the winner is not always immediately obvious.

Chess, on the other hand, is about total victory. The purpose of the game is checkmate, to put the opposing king into a position where he cannot move without being destroyed. The vast majority of games end in total victory achieved by attrition or, more rarely, a dramatic, skillful maneuver. The only other possible outcome is a draw, meaning the abandonment of the hope for victory by both parties.

If chess is about the decisive battle, wei qi is about the protracted campaign. The chess player aims for total victory. The wei qi player seeks relative advantage. In chess, the player always has the capability of the adversary in front of him; all the pieces are always fully deployed.

» Ultimate excellence lies not in winning every battle but in defeating the enemy without ever fighting.
The highest form of warfare is to attack the enemy’s strategy itself. «
The Art of War, Sun Tzu.

The wei qi player needs to assess not only the pieces on the board but the reinforcements the adversary is in a position to deploy. Chess teaches the Clausewitzian concepts of “center of gravity” and the “decisive point”—the game usually beginning as a struggle for the center of the board. Wei qi teaches the art of strategic encirclement. Where the skillful chess player aims to eliminate his opponent’s pieces in a series of head-on clashes, a talented wei qi player moves into “empty” spaces on the board, gradually mitigating the strategic potential of his opponent’s pieces. Chess produces single-mindedness; wei qi generates strategic flexibility.

A similar contrast exists in the case of China’s distinctive military theory (中国军事思想). Its foundations were laid during a period of upheaval, when ruthless struggles between rival kingdoms decimated China’s population. Reacting to this slaughter (and seeking to emerge victorious from it), Chinese thinkers developed strategic thought that placed a premium on victory through psychological advantage and preached the avoidance of direct conflict.
 
» US imperialism is a paper tiger. «
 Mao Zedong, July 14, 1956.
 
On his secret mission to establish a US-China alliance against the Soviet Union, US National Security
 Advisor Henry Kissinger meets with Zhou Enlai (Premier of the PRC since 1949) in Beijing on July 9, 1971.
 
Chairman of the Chinese Communist Party Mao Zedong (founding leader of the PRC since 1949)
welcomes President of the United States Richard Nixon (1969-1974) in Beijing on February 21, 1972.
 
Xi Jinping, President of the People's Republic of China (since 2013), invites
94-year-old former US Secretary of State Henry Kissinger to Beijing on July 19, 2017. 
 
The seminal figure in this tradition is known to history as Sun Tzu (or “Master Sun”), author of the famed treatise The Art of War. Intriguingly, no one is sure exactly who he was. Since ancient times, scholars have debated the identity of The Art of War’s author and the date of its composition. The book presents itself as a collection of sayings by one Sun Wu, a general and wandering military advisor from the  Spring and Autumn period of Chinese history (770–476 B.C. ), as recorded by his disciples.

[…] Well over two thousand years after its composition, this volume of epigrammatic observations on strategy, diplomacy, and war—written in classical Chinese, halfway between poetry and prose—remains a central text of military thought. Its maxims found vivid expression in the twentieth-century Chinese civil war 
(人民战争) at the hands of Sun Tzu’s student Mao Zedong, and in the Vietnam wars, as Ho Chi Minh and Vo Nguyen Giap employed Sun Tzu’s principles of indirect attack and psychological combat (逸待劳) against France and then the United States.

 

Saturday, August 23, 2025

The Game of Chess, and the Masters of the Board | The Honorable One

Chess can show you how the world is run, who is really in power, and how to break it. There are six types of people who run the modern world. First you need to understand who is at the bottom.
 
 » Someday, someone will return and flip the board. « 
 
Number one, the pawns—the masses. They follow orders, pay taxes, are predictable, and get sacrificed in each game. Without them, there is no game, no power, no state, no Suki system. They are the majority in every game, the foundation of all power, and yet they are too weak to realize it. 

Number two, the rooks—the 20% who do 80% of the work: long hours, efficient, diligent, straight shooters. They are like machines. But they get stuck when routines change, they are not flexible enough, and they are useless on their own. They need number three:

 
» Everyone is afraid of the queen. «  

The knights. For a long time they just sit. Then they leap over walls, surprising everyone. Their paths and creativity are unpredictable. They connect dots no one else connects. They are ahead of the curve and unplug first. They walk into uncharted terrain. But one wrong step, and they fall. 
 
Knights need number four by their side: A good bishop to protect them. He is a quiet planner, the one who can wait. He is patient and prepared with a plan to strike months or years from now. But bishops are nothing compared to number five:

» It's their game. « 
 
The queen can strike anytime, anywhere, in all directions. Everyone is afraid of the queen. Who are the queens of this world? Central Bankers, those who run the Suki agencies, the military—those who can take out anyone anytime anywhere. The rules and laws of pawns, knights, and bishops do not apply to them. 
 
» Families that cannot be named. « 

So why is number six, the king, in power, and not the queen? The king takes small steps in the back rows, unnoticed. Nobody fears him. He holds power through legacy. Queens wield power for decades; kings and their families hold it for centuries. Who are the kings of today's world? The families that cannot be named. They have trillions but don’t appear on Forbes lists. Money does not matter to them—they print it. Everyone plays chess, but they are the ones who provide the board. They decide how many fields the board has and how long the game will be played. 
 
» We are the oil in your dressing, the flour in your bread, the meat on your dinner table. «  
A largely unknown American family dynasty of 14 billionaires traces its fortune to William Wallace Cargill in 1865. The Cargill-MacMillan family business, Cargill Inc., became one of the world's largest private companies. With revenues of $177 billion, it controls 22% of US beef production, and its low public visibility stems from its dominance in the food supply chain, where it and three other firms handle 70–90% of the global grain trade.
 
It's their game, and it is hard to exit. But there is a way: You only win if you don't play. You stop paying, you stop playing. All the game is run by money—consumption, production, access, bureaucracy, taxes. If you stop the money flow, the game stops. Someday, someone who has stopped playing and walked away from the game will return and flip the board: Game over for all the kings and all their Suki helpers. Honor will come.
 
 

 “Suki,” Russian prison slang for traitors and bitches (сука/суки), denotes globalist elites, corporations, and establishment figures—who embody hypocrisy, manipulation, and betrayal. They uphold the “Suki system,” the oppressive order of financial dependency, surveillance, digital control, censorship, and cultural erosion. “The Grim” is the The Honorable One, and the adversary of the Suki. He stands  for growth, reliability, integrity, independence, incorruptibility. He rejects victimhood, consumerism, culture of comfort, indulgence, entitlement, materialism, and resists the Suki system mentally, emotionally, financially and spiritually.
 

See also:
 
了解你的敌人
Know your Enemies.